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Optimization Tricks used by the Lockless Memory Allocator
With the releasing of the Lockless Memory Allocator under the GPL version 3.0 license, we can now discuss more of the optimization tricks used inside it. Many of these are things you wouldn't want to use in normal code. However, when speed is the ultimate goal, sometimes we need to break a few rules and use code that is a little sneaky.The SlabA slab is a well-known technique for allocating fixed size objects. For a given object size, a chunk of memory is divided up into smaller regions of that ...
Optimization,Memory allocation 2011-11-16 08:02:16
Build a Kubectl Plugin from Scratch
by author The command-line tool kubectl is indispensable when using Kubernetes. You need it to query related Pod and Service information both in developing or performing some maintenance operations, such as events, scale, rolling update, etc. However, when using kubectl, there are many inconveniences. Though Kubernetes is officially maintaining kubectl¹, and you can submit the problems, improvement, and even PR in its Github Issues, you still have to wait long before its release. The m...
Native Audio with HTML5
Once upon a time, audio on the web lived primarily in the world of third-party browser plug-ins like Flash, QuickTime and Silverlight. This was not a bad world, but it had its issues.For one, most plug-ins require the user to install them, but not all users are willing (or able) to install them. Also, many players built with these plug-ins are inaccessible, making it difficult for folks who use assistive technologies to access the audio or alternative content.Then there are the front-end design ...
Coding tricks of game developers
If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...
Tricks,Advice,Gamedesign,Plan 2012-02-12 04:50:30
C++11 multithreading tutorial
The code for this tutorial is on GitHub: https://github.com/sol-prog/threads. In my previous tutorials I’ve presented some of the newest C++11 additions to the language: regular expressions, raw strings and lambdas. Perhaps one of the biggest change to the language is the addition of multithreading support. Before C++11, it was possible to target multicore computers using OS facilities (pthreads on Unix like systems) or libraries like OpenMP and MPI. This tutorial is meant to get you st...
C++,Multithreading,Standard 11,Demo 2011-12-18 00:50:35
Scala feels like EJB 2, and other thoughts
At Devoxx last week I used the phrase "Scala feels like EJB 2 to me". What was on my mind?ScalaFor a number of years on this blog I've been mentioning a desire to write a post about Scala. Writing such a post is not easy, because anyone who has been paying attention to anti-Scala blog posts will know that writing one is a sure fire way of getting flamed. The Scala community is not tolerant of dissent.But ultimately, I felt that it was important for me to speak out and express my opinions. As I s...
Scala,Module,EJB,Concurrency,Feature 2011-11-22 08:29:44
Writing Java codes conforming to coding standard
Recently, I was doing some cleanup to one of my current Java project. I find there are many codes which are not conforming to the Java coding standard. So I list them here and hope that people can improve your codes and write maintainable codes. Format source code and manage imports in Eclipse Eclipse provides functions of auto-formatting and imports management, you can use following shortcuts to use these functions. Ctrl+Shift+F --> Format source code Ctrl+Shift+O -- Manage imports an...
Java, Code standard,Style 2012-09-18 12:50:28
Developing Game Audio with the Web Audio API
Caution: This article discusses APIs that are not yet fully standardized and still in flux. Be cautious when using experimental APIs in your own projects. Introduction Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still c...
Web Audio,HTML5,Game audio 2012-04-15 01:25:23
How expensive is a MySQL query?
Database access speed is always the bottle neck of many applications. Many application have large amount of data to search, retrieve and display nowadays. How do we improve the performance of our applications, how do we reduce the cost of database access? Apart from the design of database, the quality of the query is also one important factor to take care. But before that, we need to know how much network traffic a query will consume. Yunyang,Zhang from Nubee in Singapore did some research...
MySQL,Network traffic,Query 2013-04-09 05:13:33
The 10 Greatest Hacks of My Life
My co-founder and I briefly considered applying to YCombinator for the Winter 2012 session. We eventually decided to bootstrap Curvio initially, and raise a seed round on our own after we launch (so far so good!). But looking over the YC application, one question intrigued me:Please tell us about the time you, tansey, most successfully hacked some (non-computer) system to your advantage.Now, there are a lot of ways to interpret this. A mechanical interpretation would be about...
Hack,Most important,Example,Curvio 2011-10-22 12:47:42
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